1,772 research outputs found
Smoothness of time functions and the metric splitting of globally hyperbolic spacetimes
The folk questions in Lorentzian Geometry, which concerns the smoothness of
time functions and slicings by Cauchy hypersurfaces, are solved by giving
simple proofs of: (a) any globally hyperbolic spacetime admits a smooth
time function whose levels are spacelike Cauchy hyperfurfaces and, thus,
also a smooth global splitting , , (b) if a spacetime admits a (continuous) time
function (i.e., it is stably causal) then it admits a smooth (time)
function with timelike gradient on all .Comment: 9 pages, Latex, to appear in Commun. Math. Phys. Some comments on
time functions and stably causal spacetimes are incorporated, and referred to
gr-qc/0411143 for further detail
The Localisation of Video Games
The present thesis is a study of the translation of video games with a particular emphasis on
the Spanish-English language pair, although other languages are brought into play when they offer a
clearer illustration of a particular point in the discussion. On the one hand, it offers a
descriptive analysis of the video game industry understood as a global phenomenon in entertainment,
with the aim of understanding the norms governing present game development and publishing
practices. On the other hand, it discusses particular translation issues that seem to be unique to
these entertainment products due to their multichannel and polysemiotic nature, in which verbal and
nonverbal signs are intimately interconnected in search of maximum game interactivity.
Although this research positions itself within the theoretical framework of Descriptive Translation
Studies, it actually goes beyond the mere accounting of current processes to propose changes
whenever professional practice seems to be unable to rid itself of old unsatisfactory habits. Of a
multidisciplinary nature, the present thesis is greatly informed by various areas of knowledge such
as audiovisual translation, software localisation, computer assisted translation and translation
memory tools, comparative literature, and video game production and marketing, amongst others.
The conclusions are an initial breakthrough in terms of research into this new area, challenging
some of the basic tenets current in translation studies thanks to its multidisciplinary approach,
and its solid grounding on current game localisation industry practice. The results can be useful
in order to boost professional quality and to promote the
training of translators in video game localisation in higher education centres.Open Acces
Multiple hypothesis testing and clustering with mixtures of non-central t-distributions applied in microarray data analysis
Multiple testing analysis, based on clustering methodologies, is usually applied in Microarray Data Analysis for comparisons between pair of groups. In this paper, we generalize this methodology to deal with multiple comparisons among more than two groups obtained from microarray expressions of genes. Assuming normal data, we define a statistic which depends on sample means and sample variances, distributed as a non-central t-distribution. As we consider multiple comparisons among groups, a mixture of non-central t-distributions is derived. The estimation of the components of mixtures is obtained via a Bayesian approach, and the model is applied in a multiple comparison problem from a microarray experiment obtained from gorilla, bonobo and human cultured fibroblasts.Clustering, MCMC computation, Microarray analysis, Mixture distributions, Multiple hypothesis testing, Non-central t-distribution
Maestres y señores de naos, con particular referencia a los onubenses y la financiación de la Carrera de Indias
Tomo I ; págs. 105-12
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